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Hired Headsman - Western front

A 3D concept project i worked on over the past few weeks, I was wanting to push my hard asset modelling a bit further, a decided on an old revolver as the hero asset. I worked on getting the gun parts as close as i could to my references whilst still maintaining a game like design.

I also got the chance to refine and practice my texturing workflow in substance painter, which meant this was also a fine opportunity for me to familiarize myself with rendering in marmoset tool-bag, (Definitely will be investing in this program).

I had heaps of fun working on this as a cool-down from other projects.